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A Support's Guide to Aggression in League of Legends. In a snowball heavy meta, the support with the most impact early generally wins lane.
♥ Please note I will not be going over the Laning Phase. My goal is to explain the champion's pros, cons, runes, summoner spell options, items, abilities, and combos. Sorry in advance, please enjoy the guide! ♥Welcome to my Poppy guide! My name is DatKawaiiBunny, and I'm a Silver I ADC & support main.
I've been playing since season 7. I don't usually play tank supports, but I fell in love with Poppy. Her skins are adorable and she has such a fun kit. Her ultimate is one of the best. You get to throw the enemies towards their base.
I am currently working on videos that show Poppy's abilities! Ability Sequence5161718♥ Passive: Iron Ambassadorthrows her buckler on her next auto attack, and it falls near her target. Killing an enemy, or minion with the buckler, it bounces back to.
Enemies can also step on the buckler and destroy it. The buckler grants 425 range and 20 - 180 (based on level) bonus magic damage. If picks up the buckler, she shields herself for 15 / 17.5 / 20% maximum health for 3 seconds.♥ Hammer Shockslams her hammer on the ground in front of her, dealing 40 / 60 / 80 / 100 / 120 (+0.9 per bonus attack damage) (+8% of target's maximum Health) physical damage to all enemies hit. Enemies within the impacted ground are slowed by 20 / 25 / 30 / 35 / 40% before erupting after 1 second, dealing the same physical damage to all enemies hit.♥ Steadfast PresencePassive: gets an increase in armor and magic resistance are increased by 10%.
The effects are doubled to 20% while Poppy is below 40% of her maximum health.Passive: gains 40% bonus movement speed for 2 seconds. A barrier forms around her, knocking any enemies down if they dash. Enemies take 70 / 110 / 150 / 190 / 230 (+70% of ability power) magic damage and they're grounded d and slowed by 25% for 2 seconds.♥ Heroic Chargedashes to the target enemy, dealing 60 / 80 / 100 / 120 / 140 (+0.5 per bonus attack damage) physical damage. If the enemy gets slammed into a wall, they're stunned for 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds and she deals the same amount of damage.♥ Keeper's VerdictFirst Cast: channels her hammer for 4 seconds. She gets slowed by 15% for the duration.
Cooldown is reduced by 75% if the channel is canceled.Second Cast: sends a shockwave when she smashes her hammer into the ground. When an enemy is hit, a massive hammer erupts from the ground, dealing 200 / 300 / 400 (+0.9 per bonus attack damage) physical damage to all enemies around it, and sends them flying towards their base. The enemies are left untargetable.
Can knock up all enemies around her for 0.75 seconds but only dealing 50% damage. Flashteleports your champion wherever your cursor is. It makes for a great engage with her. Is also a good escape, especially on because she gains movement speed with her. Plus, it's a key spell for all champions, except.Exhaustslows down a targeted enemy champion for 30% of their movement speed and reduces their damage by 40% for 2.5 seconds.
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Since I take on, she will gain 10% slow resistance and tenacity. This also goes well with her since it gives her a 40% increase in movement speed.BarrierFor more shielding, you can take. It shields you for 95 + (20 per level) for 2 seconds. If there's a lot of poke, I take this rune for the sustain.
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